saw your zenyatta sculpt and i gotta say i'm blown away by it. I'm curious how did you sculpt it did you use brush? how did you retopologize it (always a problem i have)? did you export it into another program (ex. maya)? Just your overall process and methods.
Wow thanks man. I actually scrapped it because I felt like I need to start over... I made base models in Maya. I then used ZBrush for the hi-poly. I used 3D coat to retopo it. I used 3D coat/Photoshop for texturing. If I were to texture it now I would use substance painter. That is becoming very industry standard it seems.
Wow thanks man. I actually scrapped it because I felt like I need to start over... I made base models in Maya. I then used ZBrush for the hi-poly. I used 3D coat to retopo it. I used 3D coat/Photoshop for texturing. If I were to texture it now I would use substance painter. That is becoming very industry standard it seems.
saw your zenyatta sculpt and i gotta say i'm blown away by it. I'm curious how did you sculpt it did you use brush? how did you retopologize it (always a problem i have)? did you export it into another program (ex. maya)? Just your overall process and methods.
ReplyDeleteWow thanks man. I actually scrapped it because I felt like I need to start over... I made base models in Maya. I then used ZBrush for the hi-poly. I used 3D coat to retopo it. I used 3D coat/Photoshop for texturing. If I were to texture it now I would use substance painter. That is becoming very industry standard it seems.
ReplyDeleteWow thanks man. I actually scrapped it because I felt like I need to start over... I made base models in Maya. I then used ZBrush for the hi-poly. I used 3D coat to retopo it. I used 3D coat/Photoshop for texturing. If I were to texture it now I would use substance painter. That is becoming very industry standard it seems.
ReplyDelete